Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Planeado

Select button not working on cubemaps (0.08)

colin hace 12 años actualizado por Freya Holmér (Developer) hace 12 años 1
0
En revisión

Time Node bug on reasigned connections

PXX hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 6
0

Patterned Dithering Node

Frank Schoeman hace 10 años 0
0
COMPLETADO

refraction mobile

Braydon Budde hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 10
0
COMPLETADO

Is there currently a perlin noise generator in SF?

Ghost Machine hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 1
0

Unity 5.3 animations flicker on first run with "Allow using atlased sprites" on

Shadi Muklashy hace 9 años actualizado hace 9 años 1
0
COMPLETADO

Placing ShaderForge in another folder

Nifflas hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 2
0
Solucionado

Skewed horizon on Cubemap

Nikolas Mcrain hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 9
0
COMPLETADO

Vertex position input on main node

msperling hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 2
0
En revisión

Odd lerp results caused by lighting input

Justin Pierce hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 10