Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Solucionado

Modifying vertex positions creates a vertex normal dependency, even if they're never actually used

marko permanto hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 1
+1

Self-Shadowing/Edge Cutout on Parallax mapping

Marc Andre Jutras hace 9 años 0
+1
En revisión

inputs for panner node

dangerfro hace 12 años actualizado por Freya Holmér (Developer) hace 12 años 4
+1
En revisión

Can't seem to delete a connection on Macbook Pro in 1.22

Shadi Muklashy hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 3
+1
COMPLETADO

Screen position should optionally be per-fragment rather than per-vertex

robert briscoe hace 12 años actualizado por Freya Holmér (Developer) hace 11 años 2
+1
Solucionado

Dual Lightmaps Broken with SF

robert briscoe hace 12 años actualizado por Freya Holmér (Developer) hace 10 años 4
+1

alpha clip

vincent hace 11 años actualizado por mrBeam hace 9 años 9
+1
Solucionado

Getting an error with 0.22 when pressing play with SF window open

Andrei Nadin hace 11 años actualizado por Freya Holmér (Developer) hace 10 años 10
+1

Option to include properties even if they are disconnected.

BecomingAt . hace 10 años 0
+1
COMPLETADO

Set the Shader Path in the name

Andrei Nadin hace 12 años actualizado por Freya Holmér (Developer) hace 12 años 0