Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Planeado

Property instancing

zoltan erdokovy hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 1
+1
En revisión

Lightmaps not shown if tessellation enabled (SF 1.18, Unity 5.1.2)

David Miranda hace 9 años actualizado por Freya Holmér (Developer) hace 9 años 3
+1
En revisión

Access scale and translation (offset) of a texture (<name>_ST)

Hans Cronau hace 9 años actualizado hace 9 años 2
+1

Problem with Refraction + Opacity Clip

David hace 9 años 0
+1
Planeado

Component mask per node

msperling hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 0
+1
Solucionado

Dragging a new connection does not respect connection style

dgsjones hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 0
+1
En revisión

Transmission, Light Wrapping shadow

vincent hace 11 años actualizado hace 11 años 5
+1
COMPLETADO

Two-sided sign node

zoltan erdokovy hace 11 años actualizado por AntonioEffectsFX hace 7 años 11
+1
Denegado

Receiving shadows on transparent objects.

Rob Saxton hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 2