Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1

Warnings and errors just after build for Web

Wagner de Souza hace 11 años 0
+1
COMPLETADO

UI: Unhooked connections in a different colour (especially required ones)

thrikr33n hace 12 años actualizado por Freya Holmér (Developer) hace 12 años 0
+1
Planeado

ability to create the "instance" of code node

Vladimir Perminov hace 10 años actualizado por Dance Macabre hace 9 años 2
+1
Planeado

Property instancing

zoltan erdokovy hace 12 años actualizado por Freya Holmér (Developer) hace 11 años 1
+1
En revisión

Lightmaps not shown if tessellation enabled (SF 1.18, Unity 5.1.2)

David Miranda hace 10 años actualizado por Freya Holmér (Developer) hace 9 años 3
+1
En revisión

Access scale and translation (offset) of a texture (<name>_ST)

Hans Cronau hace 10 años actualizado hace 10 años 2
+1

Problem with Refraction + Opacity Clip

David hace 9 años 0
+1
Planeado

Component mask per node

msperling hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 0
+1
Solucionado

Dragging a new connection does not respect connection style

dgsjones hace 12 años actualizado por Freya Holmér (Developer) hace 12 años 0