Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Kavandatud

Some names for colors or textures cause issues

DSebJ 11 aastat tagasi uuendaja Freya Holmér (Developer) 11 aastat tagasi 1
0
Ülevaatamisel

shadow not accept shadow but can make shadow why?

mikichen 11 aastat tagasi uuendatud 11 aastat tagasi 7
0
Lõpetatud

Alpha 0.14 - Include Unity's native texture UV scale and offset

Marc 11 aastat tagasi uuendaja Freya Holmér (Developer) 11 aastat tagasi 0
0
Lõpetatud

Is it possible to shade color based on one axis' height?

Rolf 10 aastat tagasi uuendaja Freya Holmér (Developer) 10 aastat tagasi 1
0
Fixed

ShaderForgeInternal.mat

vincent 11 aastat tagasi uuendaja Freya Holmér (Developer) 10 aastat tagasi 3
0
Tagasi lükatud

Grouped Nodes

Murgilod 11 aastat tagasi uuendaja Freya Holmér (Developer) 11 aastat tagasi 2
0
Fixed

Using delete on selected text in custom node deletes the node and not the text

Gil Damoiseaux 11 aastat tagasi uuendaja behealed 8 aastat tagasi 2
0
Not a bug

Unity 5 UnityGlobalIllumination problem

Jonathan Mausbach 10 aastat tagasi uuendatud 10 aastat tagasi 7
0
Fixed

Null Reference Exception when trying to open shader.

RoboBaker 11 aastat tagasi uuendaja Justin Pierce 11 aastat tagasi 4
0
Fixed

Dot product doesn't take component count into account when generating the node previews

IzzySoft 11 aastat tagasi uuendaja Freya Holmér (Developer) 11 aastat tagasi 6