Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Declined

UV node (complex)

Colin Knueppel 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0
Planned

UDK node name equivilent in documentation if different

Mike Cison 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
0
Fixed

Previous version shaders no longer compile after update

Doug Holder 10 years ago updated 10 years ago 5
0
Completed

Threshold Node

Germain 11 years ago updated by Freya Holmér (Developer) 11 years ago 3
0
Completed

scene color

vincent 11 years ago updated by Freya Holmér (Developer) 11 years ago 2
0

Specular issues with Deferred vs Forward

Rubén García Vilà 11 years ago updated 11 years ago 1
0
Not a bug

Vector 1 gone?

tom3d 12 years ago updated by Freya Holmér (Developer) 12 years ago 3
0
Fixed

Float2 output broken on code node

msperling 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
0
Fixed

Custom code linking problem

zoltan erdokovy 11 years ago updated by Freya Holmér (Developer) 11 years ago 0