Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Prévu

Property instancing

zoltan erdokovy il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 1
+1
À l'étude

Lightmaps not shown if tessellation enabled (SF 1.18, Unity 5.1.2)

David Miranda il y a 9 ans mis à jour par Freya Holmér (Developer) il y a 9 ans 3
+1
À l'étude

Access scale and translation (offset) of a texture (<name>_ST)

Hans Cronau il y a 9 ans mis à jour il y a 9 ans 2
+1

Problem with Refraction + Opacity Clip

David il y a 9 ans 0
+1
Prévu

Component mask per node

msperling il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 0
+1
Corrigé

Dragging a new connection does not respect connection style

dgsjones il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 0
+1
À l'étude

Transmission, Light Wrapping shadow

vincent il y a 11 ans mis à jour il y a 11 ans 5
+1
Terminé

Two-sided sign node

zoltan erdokovy il y a 11 ans mis à jour par AntonioEffectsFX il y a 7 ans 11
+1
Écarté

Receiving shadows on transparent objects.

Rob Saxton il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 2