Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Fixed

Undeclared identifier 'normalDirection'

Andy Buchanan 10 ár síðan Uppfært 9 ár síðan 4
0
Fixed

ShaderBindings.gen.cs bug in Unity 5.2.1p2 with ShaderForge 1.21

mbbmbbmm 10 ár síðan updated by Freya Holmér (Developer) 10 ár síðan 1
0
Fixed

Incorrect number of arguments on Fresnel node

H92 10 ár síðan Uppfært 9 ár síðan 7
0
Fixed

[Alpha 0.13] - screen position warping

Marc 12 ár síðan updated by Freya Holmér (Developer) 11 ár síðan 0
0
Under review

Works in SF Editor, but not in Game.

Tharyn Valavanis 10 ár síðan Uppfært 10 ár síðan 2
0
Planned

Hotkey documentation

bjorn 11 ár síðan updated by Freya Holmér (Developer) 11 ár síðan 6
0
Fixed

Dithering alpha clip settings does not save.

William Lau 10 ár síðan updated by Freya Holmér (Developer) 10 ár síðan 1
0
Fixed

Depth Blend - Issues with Alpha clip

robert briscoe 11 ár síðan updated by imorriso 10 ár síðan 13
0

Found an issue using Transform node on mobile

Andre Sandkühler 9 ár síðan 0
0
Under review

Too many interpolators, but only when opaque?

robert briscoe 11 ár síðan Uppfært 11 ár síðan 3