Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Аяқталған

Leather high-gloss material issues

黄小铭 8 year бұрын жаңартылды 8 year бұрын 3
0
Under review

float3 target lerp inputs need cast

Matt Smith 8 year бұрын updated by Freya Holmér (Developer) 8 year бұрын 1
0
Not a bug

Pass 'FORWARD' has no vertex shader

WojtekR 8 year бұрын updated by brum 7 year бұрын 3
0
Аяқталған

DX11 Displacement Pulling left/right in addition to up/down

bhale 8 year бұрын жаңартылды 8 year бұрын 3
0

how to handle depth for 2-sided

terry yang 8 year бұрын 0
0
Declined

As power as UE4 Material Editor

frank 8 year бұрын updated by Freya Holmér (Developer) 8 year бұрын 1
0
Not a bug

Can not use same custom function twice at one shader ?

frank 8 year бұрын updated by Freya Holmér (Developer) 8 year бұрын 1
0
Not a bug

Black materials when using Legacy Vertex Lit Redering Path

WojtekR 8 year бұрын updated by baroquedub 8 year бұрын 3
0

I faced some problem with iOS using "outline" shader.

Sue Liu 8 year бұрын 0
0

Custom material inspector

lefebvrejonathan pro 9 year бұрын updated by Jeakim Hamel 8 year бұрын 1