Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Not a bug

Texture Asset Node creates more texture lookups?!

robert briscoe 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 0
0
Not a bug

Global Texture gets reset every time you load up the shader

Scott Richmond 10 jaar geleden bijgewerkt door David Miranda 10 jaar geleden 4
0
Voltooid

How can i convert 3d vector to screen space inside shader forge?

Snowwolf 10 jaar geleden bijgewerkt 10 jaar geleden 2
0
Not a bug

Panner causing stretches and no animation.

Chris Tian 9 jaar geleden bijgewerkt 9 jaar geleden 3
0

Depth Blend OpenGL

ChrisStan 9 jaar geleden 0
0
Under review

Depth Blend Display Bug when in Isometric view.

William Lau 11 jaar geleden bijgewerkt 11 jaar geleden 8
0
Not a bug

stuck on shader forge 1.18, asset store only downloads 1.18 instead of 1.20

Joe Wehland 9 jaar geleden bijgewerkt door Jan Vetulani 8 jaar geleden 2
0
Voltooid

UVs as Vec2/3/4

karl 9 jaar geleden bijgewerkt door Freya Holmér (Developer) 8 jaar geleden 2
0
Planned

Temporary Emissive Override

BecomingAt . 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 0
0
Not a bug

PBL Use a Blend Node into Spec Makes Diffuse go black

Andrei Nadin 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 2