Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Not a bug

SF Albedo and Specular are brighter than Standard

Yuri Snitko 9 years ago updated 9 years ago 2
0
Completed

shortcuts

vincent 11 years ago updated by Freya Holmér (Developer) 11 years ago 3
0
Completed

UV Panner

Michael Ballentine 11 years ago updated by Freya Holmér (Developer) 11 years ago 3
0

variable Time used without having been completely initialized at line 75

Maestro Pivetta 9 years ago updated 9 years ago 1
0
Completed

"Always Visible" - shader possible?

grmpf 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0
Under review

Direct 3D11 Shader not being rendered in Game view (only scene view)

Julian Allescher 9 years ago updated 9 years ago 2
0

ctrl-c in fallback shader name field causes error

Troy Walker 11 years ago updated 11 years ago 1
0
Under review

NodePreview =/= 3D Preview?

Julian Allescher 9 years ago updated 9 years ago 2
0
Fixed

Wrap lighting is broken when using PBL

Andrei Nadin 11 years ago updated by Freya Holmér (Developer) 8 years ago 8