Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
To nie jest błąd

(Mac) Can't import Shader Examples of 0.12

tom3d 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 5
0
Planowane

Sine/Cosine should have a dropdown menu to optionally select 0 to 1 instead of -1 to 1

Freya Holmér (Developer) 11 lat temu zaktualizowano 11 lat temu 0
0
Naprawione

Changing the Light Quality to Per-Vertex throws lots of shader errors

carlos wilkes 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 1
0
To nie jest błąd

Shader is animating in ShaderForge preview but not in engine

Garrett Shields 9 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 9 lat temu 3
0
W trakcie analizy

Improved wire flow / routing nodes

BecomingAt . 11 lat temu zaktualizowano 9 lat temu 7
0
To nie jest błąd

post process shaders break after changing anything

Dickie McCarthy 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 9
0
W trakcie analizy

Deferred rendering and reflection probes in Unity 5

johan h 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
0
To nie jest błąd

Need support for IBL gloss (specular reflection blurring)

Bryan Koszoru 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 2
0
W trakcie analizy

Sphere Mask

泉隆二 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 3
0
W trakcie analizy

Longer value slider on an inspector (custom value slider )

Soaring Simulator 10 lat temu zaktualizowano 10 lat temu 2