Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Naprawione

Undeclared identifier 'normalDirection'

Andy Buchanan 10 lat temu zaktualizowano 9 lat temu 4
0
Naprawione

ShaderBindings.gen.cs bug in Unity 5.2.1p2 with ShaderForge 1.21

mbbmbbmm 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
0
Naprawione

Incorrect number of arguments on Fresnel node

H92 10 lat temu zaktualizowano 9 lat temu 7
0
Naprawione

[Alpha 0.13] - screen position warping

Marc 12 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
0
W trakcie analizy

Works in SF Editor, but not in Game.

Tharyn Valavanis 10 lat temu zaktualizowano 10 lat temu 2
0
Planowane

Hotkey documentation

bjorn 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 6
0
Naprawione

Dithering alpha clip settings does not save.

William Lau 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
0
Naprawione

Depth Blend - Issues with Alpha clip

robert briscoe 11 lat temu Ostatnio zmodyfikowane przez imorriso 10 lat temu 13
0

Found an issue using Transform node on mobile

Andre Sandkühler 9 lat temu 0
0
W trakcie analizy

Too many interpolators, but only when opaque?

robert briscoe 11 lat temu zaktualizowano 11 lat temu 3