Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Ukończony

Disable auto-compile

Beck Sebenius 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 2
+1
W trakcie analizy

Strumpy Shader Editor style overlay when panning around would be wicked

marko permanto 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
+1
Naprawione

Null Reference Exception ( SF_StatusBox )

Branden Turner 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 4
+1
Ukończony

Name nodes that follow in shader code

barbeaulex 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 1
+1
Naprawione

broken display .36

ScoobyDoofus 11 lat temu Ostatnio zmodyfikowane przez QuiteNice 11 lat temu 6
+1

_Projector built-in matrix

Drew Burden 9 lat temu zaktualizowano 9 lat temu 0
+1
Ukończony

Node for Texture Panning

nighthammer 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 5
+1
Naprawione

Modifying vertex positions creates a vertex normal dependency, even if they're never actually used

marko permanto 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 1
+1

Self-Shadowing/Edge Cutout on Parallax mapping

Marc Andre Jutras 9 lat temu 0
+1
W trakcie analizy

inputs for panner node

dangerfro 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 4