Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Исправлен

Render textures not selectable in SF

robert briscoe 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 2
0
Исправлен

stack overflow

QuiteNice 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 3
0
Исправлен

Double sided Normal Map Shader create artifacts

Jonathan Lefebvre 11 лет назад обновлен Freya Holmér (Developer) 9 лет назад 3
0
Исправлен

Normal input on Main node blocked

msperling 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 3
0
Завершен

Total Crash on 0.36

r cabo 10 лет назад обновлен Freya Holmér (Developer) 10 лет назад 2
0
Не ошибка

empty inspector

Mathias Poedts 10 лет назад обновлен 10 лет назад 3
0
Завершен

would it be possible to have a player and/or ai position via an object input node?

Marc 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 3
0
Отклонен

Is it possible to make shader with possibility to toggle "double sided" in real time? Or how o simulate it?

Maxim Tkachenko 9 лет назад обновлен Freya Holmér (Developer) 9 лет назад 1

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