Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Исправлен

EditorLabel.cs script break build. Not if in "Editor" folder.

Jonathan Lefebvre 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 1
0
Завершен

scale uv node tree

mallenroh 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 5
0
Не ошибка

Plugging a lerp with a texture connected to it into another texture's UV input causes an incompatible types error

K Perry 10 лет назад обновлен 10 лет назад 2
0
Исправлен

B0.36 Depth Sorting problem not even using Alpha channel

C E Hayes 11 лет назад обновлен 11 лет назад 6
0

UV connections detached when pasting nodes that use them

AndyZ 10 лет назад 0
0
Исправлен

Created Shaders don't work on Playstation Mobile Beta

nighthammer 11 лет назад обновлен 11 лет назад 4
0
На рассмотрении

depth blend

vincent 11 лет назад обновлен JVraven 9 лет назад 7
0
На рассмотрении

Error when compiling

alvar 10 лет назад обновлен 10 лет назад 12
0
Отклонен

Text Input

Colin Knueppel 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 0
0
На рассмотрении

Duplicate shaders

Brad Hammond 11 лет назад обновлен 11 лет назад 3

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