Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Завершен

Leather high-gloss material issues

黄小铭 8 лет назад обновлен 8 лет назад 3
0
На рассмотрении

float3 target lerp inputs need cast

Matt Smith 8 лет назад обновлен Freya Holmér (Developer) 8 лет назад 1
0
Не ошибка

Pass 'FORWARD' has no vertex shader

WojtekR 8 лет назад обновлен brum 7 лет назад 3
0
Завершен

DX11 Displacement Pulling left/right in addition to up/down

bhale 8 лет назад обновлен 8 лет назад 3
0

how to handle depth for 2-sided

terry yang 8 лет назад 0
0
Отклонен

As power as UE4 Material Editor

frank 8 лет назад обновлен Freya Holmér (Developer) 8 лет назад 1
0
Не ошибка

Can not use same custom function twice at one shader ?

frank 8 лет назад обновлен Freya Holmér (Developer) 8 лет назад 1
0
Не ошибка

Black materials when using Legacy Vertex Lit Redering Path

WojtekR 8 лет назад обновлен baroquedub 8 лет назад 3
0

I faced some problem with iOS using "outline" shader.

Sue Liu 8 лет назад 0
0

Custom material inspector

lefebvrejonathan pro 9 лет назад обновлен Jeakim Hamel 8 лет назад 1

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