Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+5
На рассмотрении

Ability to add custom tags to shaders

jonathan straw 11 лет назад обновлен David Miranda 9 лет назад 2
+5

Support for 3DTextures

Patricl 10 лет назад обновлен Andy Buchanan 10 лет назад 1
+5
Завершен

Textures titles in the material.

arttea 12 лет назад обновлен Freya Holmér (Developer) 12 лет назад 0
+5
Завершен

Deferred rendering support

philippe dasilva 11 лет назад обновлен Freya Holmér (Developer) 11 лет назад 5
+5

Light Direction for Light Probes

Brian Hall 11 лет назад 0
+5
Запланирован

Cubemap support for Texture asset node

zoltan erdokovy 12 лет назад обновлен David Miranda 10 лет назад 3
+5
На рассмотрении

how to using dx11 smooth?

mikichen 11 лет назад обновлен Eric Vennettilli 8 лет назад 7
+5
На рассмотрении

Empty node to split shader interface into sections

bluntie 11 лет назад обновлен Laurens t Jong 10 лет назад 5
+5
На рассмотрении

Relief Mapping Support?

Jason Chng 10 лет назад обновлен Virtus H 8 лет назад 5
+5
На рассмотрении

Refraction has wrong depth

William Lau 11 лет назад обновлен João Marcos Leão 6 лет назад 6


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