Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Under review

Inverted Fresnel Mode

BecomingAt . 11 років тому оновлено Freya Holmér (Developer) 11 років тому 13
0
Виконано

Wrong version download

Arturo González Naharro 10 років тому оновлено Freya Holmér (Developer) 10 років тому 5
0
Under review

Code node and dx11

Brad Herman 11 років тому оновлений 11 років тому 4
0
Under review

Node comments field are a bit too big.

bjorn 11 років тому оновлено Freya Holmér (Developer) 11 років тому 5
0
Not a bug

Texures are black on android but works in unity editor.

Sine Anima 10 років тому оновлено Fatih Barut 3 роки тому 6
0
Not a bug

Skyshop, blending cubemaps.

Luca Eberhart 10 років тому оновлено Freya Holmér (Developer) 10 років тому 5
0
Виконано

Fresnel node inconsistencies

Peter Todd 10 років тому оновлений 10 років тому 2
0
Fixed

ShowObjectPicker error when placing texture nodes

sfthewolf 12 років тому оновлено Freya Holmér (Developer) 12 років тому 5
0
Fixed

A0.07 - Shadows are doing v. odd things with clip maps

Andrei Nadin 12 років тому оновлено Freya Holmér (Developer) 12 років тому 0
0
Виконано

Creating a Unity 5 shader that uses external lightmap and internal GI

Nick Rowley 10 років тому оновлено Freya Holmér (Developer) 10 років тому 1