Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Виконано

Leather high-gloss material issues

黄小铭 8 років тому оновлений 8 років тому 3
0
Under review

float3 target lerp inputs need cast

Matt Smith 8 років тому оновлено Freya Holmér (Developer) 8 років тому 1
0
Not a bug

Pass 'FORWARD' has no vertex shader

WojtekR 8 років тому оновлено brum 7 років тому 3
0
Виконано

DX11 Displacement Pulling left/right in addition to up/down

bhale 8 років тому оновлений 8 років тому 3
0

how to handle depth for 2-sided

terry yang 8 років тому 0
0
Declined

As power as UE4 Material Editor

frank 8 років тому оновлено Freya Holmér (Developer) 8 років тому 1
0
Not a bug

Can not use same custom function twice at one shader ?

frank 8 років тому оновлено Freya Holmér (Developer) 8 років тому 1
0
Not a bug

Black materials when using Legacy Vertex Lit Redering Path

WojtekR 8 років тому оновлено baroquedub 8 років тому 3
0

I faced some problem with iOS using "outline" shader.

Sue Liu 8 років тому 0
0

Custom material inspector

lefebvrejonathan pro 9 років тому оновлено Jeakim Hamel 8 років тому 1