Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Outline Depth Update?

Sebasrez 8 years ago 0
0
Under review

Scene Color node crashes Unity 5.6.2f1 on Windows

Shadi Muklashy 8 years ago updated 8 years ago 3
0
Declined

Fog of war

Luiz 8 years ago updated 8 years ago 2
0

Shaderforge 1.37 won't open on Unity 5.6.2f1

Bikutoru 8 years ago updated by Zack Black 7 years ago 1
0
Under review

Outline Width Causes Point Light Flicker

Stephen Boyce 8 years ago updated by Jon Demos 6 years ago 4
0

Need a Shadow Pass Opacity Clip input in Main Node

behealed 8 years ago 0
0
Completed

Vector4 output

alex 8 years ago updated by Freya Holmér (Developer) 8 years ago 1
0

Forward Shader in Deferred Rendering Limitation

toureiro 8 years ago updated 8 years ago 1
0

Unity 5.6.0p4 + SF 1.36 Asert

Joe 8 years ago 0
0

Shader Forge not working in Unity2017

theseriousbusinesschannel 8 years ago updated by kwiknip 8 years ago 1