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Write in member variables?
I would like to get in a Unity C# script the value of a node.
This can be done with this line in a C# script:
PropTime = Material.GetFloat("_PropTime");
But how can I set the value of a green variable (like "Prop Time") from a chain of nodes in Shader Forge, is it even possible?
Respuesta
Respuesta
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Shaders can't set the values of shader properties, so this is impossible I'm afraid
Servicio de atención al cliente por UserEcho
Shaders can't set the values of shader properties, so this is impossible I'm afraid