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Write in member variables?
I would like to get in a Unity C# script the value of a node.
This can be done with this line in a C# script:
PropTime = Material.GetFloat("_PropTime");
But how can I set the value of a green variable (like "Prop Time") from a chain of nodes in Shader Forge, is it even possible?
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Shaders can't set the values of shader properties, so this is impossible I'm afraid
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Shaders can't set the values of shader properties, so this is impossible I'm afraid