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Abgelehnt

Is there a equation/way to convert normal map to hight map in the shader editor ?

cg magic vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0

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Antwort

Antwort
Abgelehnt

Not really, and it's most likely too expensive to calculate something like that in real-time in a shader, sadly. You'll have to do that offline/pre-render

Antwort
Abgelehnt

Not really, and it's most likely too expensive to calculate something like that in real-time in a shader, sadly. You'll have to do that offline/pre-render