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Tagasi lükatud
Is there a equation/way to convert normal map to hight map in the shader editor ?
I
Vasta
Vasta
Tagasi lükatud
Not really, and it's most likely too expensive to calculate something like that in real-time in a shader, sadly. You'll have to do that offline/pre-render
Customer support service by UserEcho
Not really, and it's most likely too expensive to calculate something like that in real-time in a shader, sadly. You'll have to do that offline/pre-render