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Is there a equation/way to convert normal map to hight map in the shader editor ?

cg magic hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 0

I

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Not really, and it's most likely too expensive to calculate something like that in real-time in a shader, sadly. You'll have to do that offline/pre-render

Respuesta
Denegado

Not really, and it's most likely too expensive to calculate something like that in real-time in a shader, sadly. You'll have to do that offline/pre-render