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Is there a equation/way to convert normal map to hight map in the shader editor ?

cg magic il y a 11 ans mis à jour par Freya Holmér (Developer) il y a 11 ans 0

I

Solution

Solution
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Not really, and it's most likely too expensive to calculate something like that in real-time in a shader, sadly. You'll have to do that offline/pre-render

Solution
Écarté

Not really, and it's most likely too expensive to calculate something like that in real-time in a shader, sadly. You'll have to do that offline/pre-render