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Completed
Particle system driven(hidden) properties.
Color over lifetime, transparency over lifetime, etc.
Answer
+2
Answer
Completed
Color over lifetime and transparency is controlled with the particle system using vertex colors. Hook up vertex colors to your particle shader :)
Vertex color RGB multiplied by the diffuse, and Vertex color A multiplied by the alpha texture, and then into the alpha input of the main node.
Unless there's another way I don't know about?
Vertex color RGB multiplied by the diffuse, and Vertex color A multiplied by the alpha texture, and then into the alpha input of the main node.
Unless there's another way I don't know about?
Customer support service by UserEcho
Vertex color RGB multiplied by the diffuse, and Vertex color A multiplied by the alpha texture, and then into the alpha input of the main node.
Unless there's another way I don't know about?