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Particle system driven(hidden) properties.

BecomingAt . 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 1
Color over lifetime, transparency over lifetime, etc.

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Color over lifetime and transparency is controlled with the particle system using vertex colors. Hook up vertex colors to your particle shader :)

Vertex color RGB multiplied by the diffuse, and Vertex color A multiplied by the alpha texture, and then into the alpha input of the main node.

Unless there's another way I don't know about?
+2
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Color over lifetime and transparency is controlled with the particle system using vertex colors. Hook up vertex colors to your particle shader :)

Vertex color RGB multiplied by the diffuse, and Vertex color A multiplied by the alpha texture, and then into the alpha input of the main node.

Unless there's another way I don't know about?
wow! awesome! thanks for the tips!