0
Terminé

Particle system driven(hidden) properties.

BecomingAt . il y a 10 ans mis à jour par Freya Holmér (Developer) il y a 10 ans 1
Color over lifetime, transparency over lifetime, etc.

Solution

+2
Solution
Terminé
Color over lifetime and transparency is controlled with the particle system using vertex colors. Hook up vertex colors to your particle shader :)

Vertex color RGB multiplied by the diffuse, and Vertex color A multiplied by the alpha texture, and then into the alpha input of the main node.

Unless there's another way I don't know about?
+2
Solution
Terminé
Color over lifetime and transparency is controlled with the particle system using vertex colors. Hook up vertex colors to your particle shader :)

Vertex color RGB multiplied by the diffuse, and Vertex color A multiplied by the alpha texture, and then into the alpha input of the main node.

Unless there's another way I don't know about?
wow! awesome! thanks for the tips!