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Particle system driven(hidden) properties.
Color over lifetime, transparency over lifetime, etc.
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Color over lifetime and transparency is controlled with the particle system using vertex colors. Hook up vertex colors to your particle shader :)
Vertex color RGB multiplied by the diffuse, and Vertex color A multiplied by the alpha texture, and then into the alpha input of the main node.
Unless there's another way I don't know about?
Vertex color RGB multiplied by the diffuse, and Vertex color A multiplied by the alpha texture, and then into the alpha input of the main node.
Unless there's another way I don't know about?
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Vertex color RGB multiplied by the diffuse, and Vertex color A multiplied by the alpha texture, and then into the alpha input of the main node.
Unless there's another way I don't know about?