0
Completed
Time stops working when the game is paused
When the game clock is stopped, Shader Forge shaders no longer animate. This means that we're unable to use time-based shader effects at our pause menu. Is there a way we can pull an alternate Time?
Answer
0
Answer
Completed
Freya Holmér (Developer) 10 years ago
Glad it worked out :)
Under review
It may be possible by pushing in your own time variable using a global float value. You can right-click a value property node and make it global, then push values into it using Shader.SetGlobalFloat(...)
Customer support service by UserEcho