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Time stops working when the game is paused
When the game clock is stopped, Shader Forge shaders no longer animate. This means that we're unable to use time-based shader effects at our pause menu. Is there a way we can pull an alternate Time?
Answer
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Answer
Completed
Freya Holmér (Developer) 11 years ago
Glad it worked out :)
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Under review
It may be possible by pushing in your own time variable using a global float value. You can right-click a value property node and make it global, then push values into it using Shader.SetGlobalFloat(...)
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