0
Ukończony

Time stops working when the game is paused

Colin Williamson 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 3
When the game clock is stopped, Shader Forge shaders no longer animate. This means that we're unable to use time-based shader effects at our pause menu. Is there a way we can pull an alternate Time?

Odpowiedź

Odpowiedź
Ukończony
Glad it worked out :)
W trakcie analizy
It may be possible by pushing in your own time variable using a global float value. You can right-click a value property node and make it global, then push values into it using Shader.SetGlobalFloat(...)
THIS WORKS PERFECTLY. Thank you!!!
Odpowiedź
Ukończony
Glad it worked out :)