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Time stops working when the game is paused

Colin Williamson 11 ár síðan updated by Freya Holmér (Developer) 11 ár síðan 3
When the game clock is stopped, Shader Forge shaders no longer animate. This means that we're unable to use time-based shader effects at our pause menu. Is there a way we can pull an alternate Time?

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Glad it worked out :)
Under review
It may be possible by pushing in your own time variable using a global float value. You can right-click a value property node and make it global, then push values into it using Shader.SetGlobalFloat(...)
THIS WORKS PERFECTLY. Thank you!!!
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Glad it worked out :)