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W trakcie analizy
rendertexture uv flipped
http://docs.unity3d.com/Manual/SL-PlatformDifferences.html
While using rendertexture, UV coordination is flipped.
Could fix of this be a part of the Shader Forge?
Customer support service by UserEcho
For now you can flip it manually using the oneminus node on the V channel, and then appending back the U channel and the modified V channel