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It's just the type of thing that's not really fit for being done on a shader level :)
Generating textures from SF is somewhat outside the scope of what SF does, but there might be some node-to-texture export thing at some point
Generating textures from SF is somewhat outside the scope of what SF does, but there might be some node-to-texture export thing at some point
For two colors, you can simply plug in two colors in A and B, and the pattern you want to put the gradient on in T :)
For more than 2 colors, you're usually better off using a texture as a color map, like this:
For more than 2 colors, you're usually better off using a texture as a color map, like this:
This is a silly issue, but should be fixable. Looking into it :)
Edit: Fixed in Beta 0.24
Edit: Fixed in Beta 0.24
This is a silly issue, but should be fixable. Looking into it :)
Edit: Fixed in 0.24
Edit: Fixed in 0.24
Strange, free shouldn't support it yeah. Closing this anyhow, as the deferred compatibility has been reported multiple times :)
Are you on deferred or forward rendering?
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Scene color is, well, the color of the pixels behind the object, which means it will look invisible unless modified, and in this case, you aren't modifying it (yet)