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Looks like a bug then. Strange though, haven't had any issues with it before!
11 years ago
And it's set to normalize rather than interpolate in the settings?
Could you take a screenshot of your node tree?
(Click the camera icon that appears when hovering the 3D preview)
(Click the camera icon that appears when hovering the 3D preview)
This is done using post-FX, not on the shaders themselves :)
https://docs.unity3d.com/Documentation/Components/...
I recommend enabling HDR in your game, and setting the bloom threshold to 1
https://docs.unity3d.com/Documentation/Components/...
I recommend enabling HDR in your game, and setting the bloom threshold to 1
This is now implemented in Beta 0.24!
I'm pretty sure that won't work regardless, like Aras replied in that post
This is most likely too heavy to do on a shader level; you would be *much* better off using their Text Meshes, or similar.
I'm pretty sure that won't work regardless, like Aras replied in that post. I can try it later though
Color over lifetime and transparency is controlled with the particle system using vertex colors. Hook up vertex colors to your particle shader :)
Vertex color RGB multiplied by the diffuse, and Vertex color A multiplied by the alpha texture, and then into the alpha input of the main node.
Unless there's another way I don't know about?
Vertex color RGB multiplied by the diffuse, and Vertex color A multiplied by the alpha texture, and then into the alpha input of the main node.
Unless there's another way I don't know about?
Looks like a dependency issue! It's my bad. I will have to look at it tomorrow!
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