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You're right - sliders weren't saving their default values!
This has now been fixed in 0.24 :)
This has now been fixed in 0.24 :)
Ah! You mean adhering to the default Skyshop sky?
It doesn't read from that by default yet, but it is a planned feature :)
Extended Skyshop support is coming soon - for now you'll have to do it manually
It doesn't read from that by default yet, but it is a planned feature :)
Extended Skyshop support is coming soon - for now you'll have to do it manually
Did you update the material too? The textures you assign in Shader Forge are the default values, but you still need to assign them in the material used in-game.
Here's one way of using Skyshop assets:
Here's one way of using Skyshop assets:
This was implemented in Beta 0.21 :)
And how does your node tree look?
No, it should support any model. Strange - let me know when you get to have another look at it :)
This has now been fixed in Beta 0.24 :)
(Texture2D nodes marked as normal maps will no longer have an alpha output, due to how Unity decodes their normal maps)
(Texture2D nodes marked as normal maps will no longer have an alpha output, due to how Unity decodes their normal maps)
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Do you have a use-case for this?