Your comments
I'm going to remove and reinstall the plugin, but I was working with this pipeline without any issues prior to 0.16.
Here's what my UI looks like after I click on the Shader Settings tab.
OSX mavericks
latest unity version
Fantastic! speaking of which, are there plans to expose the panner node values?
So I was not able to repro the bug anymore, but I did find another issue, that I suspect is actually the cause of this bug -
As you can see, after loading up SF to modify a shader, you can see there's a disconnection in the nodes. This happens for many of my nodes. They seem to work, then I open them to modify and need to fix them.
I think this may have been my problem. If that's happening, then I can definitely see it causing issues if a shader has a dependency and that dependency is disconnected.
and on a side-note if I close it and reopen it, sometimes some of the connections are not connected.
ok great! my bad. I feel like I remember other engines doing this by default, but now that I think about it, that doesn't make sense.
Customer support service by UserEcho