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We need the same thing. We use generated cubemap skybox in all of our materials.

Hello. Can you give an example of how to combine them?

I hope it will be fixed soon. Is anyone here? No?

I found the reason of bug. In fact it is a bug of light wrapping. When something connected to LW input ambient color doesn't work at all.

Diffuse ambient light input in main node reacts to nothing. Even values 1 or 10. It always stays black. What could it be? Should I complitly recreate shader?

Even a simple cubemap doesn't work. It's just black in game window. And only two shaders have this problem: sea and sails but I can't find enything special inside them what could provide such bug.

Scene window always ok. It happens just in game window

It is strange. But when I replaced a part of nodes by code node. Wich creates a mask for drawing wood scratches, problem disappeared.But in the fact nothing haven't changed in shader logic. It's just like a miracle because I can't explane it.

I have the similar problem with opacity clip and standart SSAO. May be I do somthing wrong. Is there a way to solve this with help of shader properties or it's a bug?