Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Not a bug

[Beta 0.22] Shadows are broken with vertex offset is active

Marc 10 years ago updated by Freya Holmér (Developer) 10 years ago 17
0
Under review

OpenGl Shader Looks Black

고정근 9 years ago updated by Freya Holmér (Developer) 9 years ago 8
0
Not a bug

How to do Ramp lit, with transparency and rim lighting

C E Hayes 10 years ago updated by Freya Holmér (Developer) 10 years ago 2
0
Completed

Deferred Pre-Pass & Lightmap support

BecomingAt. 10 years ago updated by Fabio Ilacqua 9 years ago 17
0
Fixed

Alpha 0.16 - shader forge freezing 100% of the time

Marc 10 years ago updated by Freya Holmér (Developer) 10 years ago 7
0
Fixed

Normal Direction using Perturbed when unchecked

rcalt2vt 10 years ago updated by Freya Holmér (Developer) 10 years ago 11
0
Completed

Camera forward vector node

Germain 10 years ago updated 10 years ago 5
0
Not a bug

Depth Blend node doesn't work in Unity 5 Personal Edition

Jairo Baldán 9 years ago updated by Maxim Tkachenko 9 years ago 11