Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Under review

how to invent transmission light?

mikichen 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0
Completed

Can I use probes on diffuse ambient light/specular ambient light?

hugobeyer 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0
Not a bug

Forward lighting no good for overlapping alpha-blended 2D meshes

Pharan's Exile 8 years ago updated 8 years ago 2
0
Under review

_Object2World node

Garrett Shields 8 years ago updated 8 years ago 2
0
Not a bug

DX11 tessellation bug

andresv125 10 years ago updated by Freya Holmér (Developer) 9 years ago 12
0
Declined

Open shaders, created without Shader Forge

Nikolas Mcrain 10 years ago updated by Freya Holmér (Developer) 10 years ago 3
0
Fixed

node preview

Michele Bedendo 8 years ago updated 8 years ago 2
0

Copy/Paste of Edit Fields Doesn't work!

Brian Hall 10 years ago 0
0
Completed

Node to set saturation of a texture

Visualizer 10 years ago updated by Freya Holmér (Developer) 10 years ago 5
0
Not a bug

Transparent and Additive Forward Rendered Materials Sort Incorrectly

fxville 8 years ago updated by nick benge (cubedparadox) 7 years ago 6