Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1

reflection error using vive for vr. reflections baking from only one camera for shader forge shaders

beau 9 år siden opdateret af daveb 8 år siden 1
+1
Færdig

ColorMask Pass

Kayl Myers 9 år siden opdateret af Freya Holmér (Developer) 9 år siden 1
+1

Add more blending options

Dennis V H 9 år siden 0
+1

Bug? Skybox Shader Android

nudelschaf 9 år siden 0
+1
Under vurdering

Overlay blend should be performed without a branch

Noam Gat 9 år siden opdateret 9 år siden 3
+1
Færdig

ShaderForge recreation of Standard Shader Gloss Response

George Allan 9 år siden opdateret af JENNIFER FLYNN 1 måned siden 12
+1

Copying/renaming shader issues

Julian Allescher 10 år siden 0
+1

ShaderForge shaders produce inverted colors in Unity 5

jonathan small 10 år siden opdateret af Scott Richmond 10 år siden 2
+1
Færdig

Disable _ST on Texture2D nodes

Jeakim Hamel 10 år siden opdateret 10 år siden 2

Kundesupport af UserEcho