Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Færdig

Premultiplied Alpha as Blending Preset

bjorn 11 år siden opdateret af Freya Holmér (Developer) 10 år siden 4
+1
Under vurdering

Sin() and Clamp0-1() producing black

zoltan erdokovy 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 10
+1
Under vurdering

ComputeShader Output Rendering with SF

Zach Simmons 9 år siden opdateret af Jamie Shelley 9 år siden 5
+1

section Image effect

omid pirhadi 11 år siden 0
+1
Under vurdering

Billboard mesh

Dmitriy Dubovskiy 9 år siden opdateret af Freya Holmér (Developer) 9 år siden 3
+1
Planlagt

Fog color node under Scene Data

chaoss 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 0
+1
Under vurdering

Shader Forge crashes all the time.

Juan De La Torre 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 1
+1

Fragment Shader Output Semantic

Drew Burden 9 år siden 0
+1
Ikke en bug

A0.09 (Mac) Can't compile Seamless Mip Blur

Andrei Nadin 11 år siden opdateret af Freya Holmér (Developer) 11 år siden 4

Kundesupport af UserEcho