Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Custom light shader not lighting up on iOS devices

Kai Xu vor 10 Jahren 0
0
Fixed

"Swizzle Mask Element not present" Error

robert briscoe vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 2
0
Geplant

Brief description on each node

andresv125 vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0
0

_Color.a issue

QuiteNice vor 10 Jahren 0
0
Not a bug

Transparency shown in blue when looked at ingame

Julian Allescher vor 9 Jahren aktualisiert von Freya Holmér (Developer) vor 9 Jahren 1
0
Wird überprüft

Scene colour turns grey

Brad Hammond vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 1
0
Not a bug

Double clicking the Mesh type at the top left opens up Visual Studio.

NegevPro vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0
0
Fixed

Output from Clamp Node Erroneous?

alannoon vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0
0
Geplant

Bug(s) related to zooming

BecomingAt . vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 9 Jahren 7
0
Fertiggestellt

block/grey specular/gloss on shader while in lambert mode.

hugobeyer vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0