Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+3

Preview Texture Wireframe

William DiGiacomo vor 11 Jahren 0
+3
Fertiggestellt

Should "auto compile" when you close the SF window, to prevent loss of work. Preferrably even ask if it should save

marko permanto vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0
+3
Fertiggestellt

New Property: Checkbox

BecomingAt . vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 2
+3
Wird überprüft

I'm getting this error in latest Unity as of this writing.

Victor Stan vor 9 Jahren aktualisiert von Freya Holmér (Developer) vor 9 Jahren 8
+3
Wird überprüft

Cheaper Light Mode, specifically for Lightmaps?

robert briscoe vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 3
+3
Fertiggestellt

Drag Selection in the graph editor to select multiple nodes + shift key to select diferent nodes

Deo vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 1
+3
Wird überprüft

foliage shader scale shadow issue

StevenB vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 2
+3
Wird überprüft

vertex offset depth buffer

vincent vor 11 Jahren aktualisiert von Matthew DeLucas vor 7 Jahren 18
+3
Geplant

Lightmap node

derrickbarth vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 9
+3
Fixed

lightmap support and Real Time shadows

vincent vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 10