Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+3

Node previews not displaying in v1.38 Unity 5.6.3p1

Timmy 7 years ago 0
+3

Light Probe lit objects don't render correctly in 2017.3

Avonaeon 7 years ago updated by warby 7 years ago 1
+3

Editor won't open in latest version of Unity 2017.1.0p5 - SF v1.38

jimmyjamesbond 7 years ago updated by Zack Black 7 years ago 3
+3

Deferred ambient lighting is broken. Fix included :)

Germain 8 years ago 0
+3

single pass rendering breaks image effect / post effects shaders

Dennis V H 8 years ago updated 8 years ago 0
+3

Multiply Matrix node disconnects "A" input

Alvar Pernroth 8 years ago updated by synapsemassage 8 years ago 2
+3

add support particle stream data

ANTON 8 years ago 0
+3

Reflection Probe Support Broken (Unity 5.5 / Forward Render)

Gullie667 8 years ago updated by Dan Hibiki 8 years ago 2
+3
Under review

Support for arrays both local and global (Unity 5.4)

Tim Aksu 9 years ago updated 8 years ago 8