Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+3

Preview Texture Wireframe

William DiGiacomo 11 years ago 0
+3
Completed

New Property: Checkbox

BecomingAt . 11 years ago updated by Freya Holmér (Developer) 11 years ago 2
+3
Under review

I'm getting this error in latest Unity as of this writing.

Victor Stan 9 years ago updated by Freya Holmér (Developer) 9 years ago 8
+3
Under review

Cheaper Light Mode, specifically for Lightmaps?

robert briscoe 11 years ago updated by Freya Holmér (Developer) 11 years ago 3
+3
Under review

foliage shader scale shadow issue

StevenB 11 years ago updated by Freya Holmér (Developer) 11 years ago 2
+3
Under review

vertex offset depth buffer

vincent 11 years ago updated by Matthew DeLucas 7 years ago 18
+3
Planned

Lightmap node

derrickbarth 11 years ago updated by Freya Holmér (Developer) 10 years ago 9
+3
Fixed

lightmap support and Real Time shadows

vincent 11 years ago updated by Freya Holmér (Developer) 10 years ago 10