Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+2
Fixed

Can't select texture for texture sampler

Beck Sebenius vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 1
+2

PS4 Tesselation compile error.

Jeakim Hamel vor 9 Jahren aktualisiert von Benjamin Magnussen vor 8 Jahren 2
+2

Buggy error noise on mac using quick context menu

chris barker vor 9 Jahren 0
+2
Wird überprüft

Cannot open shader anymore (Null Reference Exception)

Julian Allescher vor 9 Jahren aktualisiert von Demian Ford vor 3 Jahren 13
+2
Wird überprüft

Specular and Gloss 2D texture error on Deferred.

Rubén García Vilà vor 11 Jahren aktualisiert von Tharyn Valavanis vor 10 Jahren 12
+2

Desaturate nodes produce compile error in the shader.

Tristan Moore vor 10 Jahren aktualisiert von JVraven vor 7 Jahren 2
+2
Fixed

Dithering Problems

Jairo Baldán vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 7
+2
Fertiggestellt

Multi add/mult nodes

Andrei Nadin vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 6
+2
Wird überprüft

Error on unity load

Goldfinger vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0
+2

PBR Lighting differs from Standard shader

James Thompson vor 9 Jahren aktualisiert von Br00d vor 9 Jahren 1