Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+2
Under review

Inputs for interpolants from vertex -> pixel shader stages on root node

Jason Booth 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
+2
Under review

Emission Global Illumination Values

Spooky 10 years ago updated by Stephen Boyce 8 years ago 7
+2
Under review

double sided

vincent 11 years ago updated by Julien 9 years ago 5
+2
Fixed

Tiling a texture in the material options seems to do nothing

glenn donaldson 11 years ago updated by Freya Holmér (Developer) 11 years ago 2
+2

Alpha Blended with PBL is darker than expected

Andrei Nadin 11 years ago updated 11 years ago 3
+2
Completed

Color Node (with exposed parameter)

Andrei Nadin 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
+2

Int Node

Deo 10 years ago 0
+2
Fixed

Panning or Time Relatet stuff only works with Shaderforge Window open

nighthammer 11 years ago updated by Travis H (VFX) 10 years ago 5
+2
Completed

Backface Normals

William Lau 10 years ago updated by Freya Holmér (Developer) 9 years ago 7