Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+2

Support for Curved World package.

Maharg vor 9 Jahren aktualisiert vor 9 Jahren 2
+2

ShaderForge Read Only files

James Davies vor 10 Jahren 0
+2
Fixed

Value Parameter Does not store Default set in SF

robert briscoe vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 9 Jahren 5
+2
Fixed

[SEVERE] Depth Mask and certain other transparency effects are off-center, this appears to be a severe rendering bug

chaoss vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 7
+2
Wird überprüft

Feature Request: Mute Node

Michael Baker (mBakr) vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 1
+1

How To create Wireframe Shader?

Artyom Arshakyan vor 6 Jahren aktualisiert von anonymous vor 2 Monaten 8
+1

an undeclared identifier on GlCore (refraction input).

Jan Vetulani vor 7 Jahren aktualisiert vor 7 Jahren 1
+1

Distance blending between two gameobjects?

Darkness Seeker vor 7 Jahren 0